Interior Lighting - Unreal Engine 5

Key shot from my environment. Models, Textures, Lighting, and Composition by me.

Key shot from my environment. Models, Textures, Lighting, and Composition by me.

Moving camera to showcase Lighting implementation in 3D space and dust particles

This environment was a larger step into Unreal Engine 5 for me. Practicing on a smaller scaled interior environment proved to be challenging, especially one that was so intentionally created to feel cramped. I wanted to push the cramped feeling by flooding the scene with assets that I made in a semi-realism style. All of the models are created in Maya, while texturing was done in Subnstance Painter. All layout, lighting, and post done in Unreal Engine 5. 
The direction for the composition, lighting, texture, and story of this environment was borrowed from Matt Reeves's The Batman (2022). The style of that film, which takes a lot of cues from David Fincher as well, inspired me to shape a story of a frantic detective trying to solve the Riddler case during the events of the film. I had a blast working on this project, and it helped me get a better deep dive into Unreal Engine 5's lighting and post processing tools in a completely different way than some of the other projects I have worked on in the engine.
Based on artwork by Concept Artist Vicki Q (you can find their work on Artstation!)