Bag End - Unreal Engine 5

Final Composition and Lighting.

Final Composition and Lighting.

Lighting Passes Breakdown.

Unlit, Detail Lighting, and Lit view of the composition.

Unlit, Detail Lighting, and Lit view of the composition.

Video showcase to show foliage.

"In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort."

This opening from J.R.R. Tolkien's "The Hobbit" served as the inspiration for this piece. How do you make a place feel comforting? This was the central challenge I sought to acheive while lighting this environment. I looked at descriptions from the books, footage from the movies, and other artist renditions in order ot acheive this feeling of comfort and warmth through the lighting and composition. I started by scultping the rolling hills of The Shire before 3D modeling all of the necessary pieces for the house in Maya. After assembling in Unreal Engine 5, I used megascans to paint in foliage and create a visually pleasing final frame.

Between art directing cloud position, setting up over a dozen lights, and teaching myself how to light foliage, I learned a lot from this project. Stay tuned for a lighting study where I attempt to maintain the comfortable soft-focus feeling across daytime and nighttime!