Live-Action Compositing

Finished Lighting and Compositing. Model provided by UT Dallas.

Composited Render layers for cars.

Composited Render layers for cars.

Lighting tweaks and integration in Nuke.

Lighting tweaks and integration in Nuke.

Full Compositing Heirarchy. Includes tracking, lighting tweaks, and integration.

Full Compositing Heirarchy. Includes tracking, lighting tweaks, and integration.

This piece really helped to hone in on more complex compositing problems and learning to find solutions in Nuke: matching photoreal lighting, making sure shadows were correctly cast, tracking the camera to match the car into the video, rendering mattes, and more. The end result is a combination of tedious lighting work in Maya, rendering with Arnold, and putting everything together in Nuke.